APPLICATIONS: Computer & Information Sciences Experimental & Interactive Activities |
Beat Box |
Beat Box presents networked CAVE participants with a playful environment of interactive virtual sound machines. Each machine acts as a sequencer and has a unique periodic duration. The machines control, respectively, percussion sounds, ambient loops and bass sounds. Beat Box is virtual sonic chronometry as the environment develops visually and aurally by manipulating the sound machines. Participants cycle through sound selections and give voice to an interval by introducing it to a thoroughly odd indigenous head. Each head represents a distinct moment in a sequence that contributes to the resultant delivery of the collective instruments. Acknowledgment: Indiana University / Office of the Vice President for Information Technology, USA; University of Illinois at Chicago / Electronic Visualization Laboratory, USA; University of Illinois at Champaign-Urbana / National Center for Supercomputing Applications, USA; University of Buffalo/ New York State Center for Engineering Design and Industrial Innovation, New York, USA; USA National Science Foundation CDA- 9601632; Ygdrasil (YG), a VR authoring system by Res Umbrae; and Quanta. Contact Margaret Dolinsky Indiana University, USA dolinsky@indiana.edu Edward J. Dambik Indiana University, USA dambik@indiana.edu Collaborators Margaret Dolinsky, Edward Dambik, Indiana University, USA Dave Pape, Res Umbrae, USA dolinsky.fa.indiana.edu/beatbox |